Sunday, July 8, 2012

3.3 Reflection: Using Web 2.0 Tool

1. What the experience looks like for students:

In this unit students will learn what life was like before the United States became a country. They will study one of the thirteen colonies in depth and share what they learned with classmates. Students will produce a digital interactive poster that demonstrates understanding of the geographical, social and economic conditions in early American history. Components of the assignment include the following activities:
 designing a map highlighting location of the colony and any points of interest or significance. 
  • creating a photomontage of life from their chosen colony with explanations of why it is included in the montage. 
  • writing a rap song that includes information about their colony such as geography, leaders, religion, etc. 
  • writing a journal entry about life in their colony. 
  • creating a video dramatizing what life was like in the colony. State who the characters are, with pertinent information about the colony (where is it located, how many people live there, jobs, beliefs, unique characteristics). 
In addition students will critique at least two other students’ interactive posters for content accuracy and digital presentation.

2. How the outcome is tied to curriculum objectives:

California Content Standards – Fifth Grade
CA.5.4. Content Standard: United States History and Geography Students understand the political, religious, social, and economic institutions that evolved in the colonial era.
5.4.1. Performance Standard: Understand the influence of location and physical setting on the founding of the original 13 colonies, and identify on a map the locations of the colonies and of the American Indian nations already inhabiting these areas.
5.4.2. Performance Standard: Identify the major individuals and groups responsible for the founding of the various colonies and the reasons for their founding (e.g., John Smith, Virginia; Roger Williams, Rhode Island; William Penn, Pennsylvania; Lord Baltimore, Maryland; William Bradford, Plymouth; John Winthrop, Massachusetts).

National Educational Technology Standards
1. Creativity and Innovation
3. Research and Information Fluency
4. Critical Thinking, Problem Solving, and Decision Making

3. What Web 2.0 tools are aligned to the outcomes and lead to higher order thinking skills:

Blooms Digital Taxonomy - Creativity
Using Glogster EDU students will create a digital interactive poster presenting key characteristics of one of the thirteen colonies with information gathered and researched from valid resources. Students can include descriptions and explanations in a variety of ways that include text, images, web links, and visual and audio files. Glogster is a Web 2.0 tool that fosters higher order thinking skills by providing students with a tool that encourages planning, analysis, evaluation and creativity.

Useful research resources:
Colonial American Culture
Growth of the Thirteen Colonies
The Road to Revolution

4. Kinds of directions or guidelines you will provide in order to ensure success:

Glogster has many choices and options users can select. With elementary school students, this can be overwhelming. Minimizing the challenges of using this tool will help to make the task fun and more meaningful. In order to do so, have students storyboard their ideas and organize information efficiently by collecting and saving resources in file folders before beginning the project. An excellent article with tips for using Glogster can be found at: Tips for Using Glogster with Kids.

This is a sample rubric with criteria I would use to provide direction and guidance in completing a successful project using Glogster: Rcampus iRubric


                                                                                              

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